AutoMaya workflow-4
Modelling and Texturing.
Modelling:
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Create a new model from the Reference.
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Go to View in that Image plane in that Import image.
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Select the Reference image, it will open like this.

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Based on the Shapes in the Reference image. Cylindering will be carried out.
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If we notice clearly on the top menu,

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We notice shapes.
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Select Cylinder in it and the process of Cylindering will be carried out.
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After Selecting the Cylinder in the Shapes. Keep it in the Reference Image taken.

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This how it will Appear after selecting the Cylinder to do a Cylindering process.
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Adding the Vertices to get the exact Representation of the Reference Image.
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To add Vertex, use Mouse left button.

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After Adding Vertex, the final 3D will appear like this.

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And it can also Appear in all the 4 view also.
Texturing: -
Similarly, by using Mouse left button Options will appear.
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In that select the Texture. It will appear like this.

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If we select File in Create Render Node. It will connect automatically to the local disc.

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In that select the Texture and open it. The Texture will Embed on the Object.
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It will open like this.
