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AutoMaya workflow-4

Modelling and Texturing.

Modelling:

  • Create a new model from the Reference.

  • Go to View in that Image plane in that Import image.

  • Select the Reference image, it will open like this.

  • Based on the Shapes in the Reference image. Cylindering will be carried out.

  • If we notice clearly on the top menu,

  • We notice shapes.

  • Select Cylinder in it and the process of Cylindering will be carried out.

  • After Selecting the Cylinder in the Shapes. Keep it in the Reference Image taken.

  • This how it will Appear after selecting the Cylinder to do a Cylindering process.

  • Adding the Vertices to get the exact Representation of the Reference Image.

  • To add Vertex, use Mouse left button.

  • After Adding Vertex, the final 3D will appear like this.

  • And it can also Appear in all the 4 view also. Texturing:

  • Similarly, by using Mouse left button Options will appear.

  • In that select the Texture. It will appear like this.

  • If we select File in Create Render Node. It will connect automatically to the local disc.

  • In that select the Texture and open it. The Texture will Embed on the Object.

  • It will open like this.