Cyclone3DR Workflow-1
Creating Mesh with texture in Cyclone 3DR
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To create mesh, it requires point cloud data. ex: LGS, PTX, .E57, PTS, LAS .... Etc
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We are generating with. LGS format file.
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Open the "Cyclone 3DR" application interface shown below.
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Open "File" menu and click on "Import" to select "browse".

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Locate the file and click on "open".

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After remove "images" and select and "cloud".

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Click on "import".
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It takes some time import.

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Entire Cloud shown Below.

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To create a mesh first selecting required area. Some cases we cannot see the area, so we must choose limit box.
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To View the cloud in limit box, click on "View" menu and select "limit box" and there is down arrow, click on that and select "auto limit box" option.

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Limit box will appear shown In below image.

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To activate the limit box press "CTRL + spacebar".

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In limit box there are different option to move the limit box.
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Plane mode: only any of side can move the plane but other edges will constant.

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Free mode: entire limit box can move in all direction.

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Slice mode: in this option Limit box will move along axis.

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Do required limit box option to find your object to create mesh.

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After that turn of your Limit box.

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Select point cloud.

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Go to "surface modelling" option and select "scan to mesh".

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Adjust your parameters and click on "Ok" to generate mesh.

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It takes some time to generate mesh.

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Generated mesh shown below.

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To remove unwanted mesh, go to "surface modelling" menu and select "clean and separate" option.

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In bottom those are the types to capture mesh. Select free because it has any shape to capture.

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Select the unwanted mesh like below image.

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Selected area will be highlighted in below image.

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If highlighted are to be delete, select "delete" or remain area to delete select "keep" for outside area. After that click "OK" to continue.

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Cleaned are shown Below.

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But it looks uneven surface and voids are there. So, to fill holes go to "fill holes" in same menu.

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To fill all holes press "CTRL + A" to select all holes. And "OK,Exit".

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After that mesh shown below.

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To view the mesh with texture go to Layers and select your mesh.

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Right click on layer and select "texture".

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To export the cloud the go to "File" menu and select "export". After that click on "File to export" option and locate the path.

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It has different formats to save the file.

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Select your format and check whether texture is selected are not .

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And click on "Export" to save the file.